#include <deAnimatedMesh.hpp>
Inheritance diagram for IdeAnimatedMesh:


Public Member Functions | |
| virtual IdeVertexBuffer * | GetVBuffer ()=0 |
| virtual IdeVertexBuffer * | GetVBuffer (float Time)=0 |
| virtual IdeRenderTexture * | GetTexture (IdeDriver *pDriver)=0 |
| virtual int | GetNumFrames ()=0 |
| virtual int | GetNumVerts ()=0 |
| virtual int | GetNumTriangles ()=0 |
| virtual int | GetNumSkins ()=0 |
| virtual int | GetFrameSize ()=0 |
| virtual int | GetNumTexCoords ()=0 |
| virtual int | GetCurrentFrame ()=0 |
| virtual int | GetNextFrame ()=0 |
| virtual float | GetInterpolation ()=0 |
| virtual char * | GetSkinName (int index)=0 |
| virtual void | SetAnimSpeed (float FramesPerSec)=0 |
| virtual deBoolean | SetCurrentAnim (const char *AnimName)=0 |
| virtual deBoolean | SetCurrentAnim (int AnimNum)=0 |
| virtual float | GetAnimSpeed ()=0 |
| virtual int | GetCurrentAnim ()=0 |
| virtual void | SetCurrentFrame (int frame)=0 |
| virtual void | SetNextFrame (int frame)=0 |
| virtual void | SetTexture (const char *filename)=0 |
| virtual void | SetTexture (IdeBitmapProxy *tex)=0 |
Protected Member Functions | |
| virtual | ~IdeAnimatedMesh () |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
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Implemented in deAnimatedMesh. |
1.3-rc3